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OpenGL 4 Shading Language Cookbook

OpenGL 4 Shading Language Cookbook

OpenGL 4 Shading Language Cookbook by David Wolff
OpenGL 4 Shading Language Cookbook
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Author: David Wolff
Page Count: 394 pages
Published Date: 31 Dec 2013
Publisher: Packt Publishing Limited
Publication Country: Birmingham, United Kingdom
Language: English
ISBN: 9781782167020
File size: 45 Mb
File Name: OpenGL.4.Shading.Language.Cookbook.pdf
Download Link: OpenGL 4 Shading Language Cookbook
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OpenGL Shading Language 4 Cookbook is a hands-on guide that gets straight to the point - actually creating graphics, instead of just theoretical learning. Each recipe is specifically tailored to satisfy your appetite for producing real-time 3-D graphics using the latest GLSL specification. This book is for OpenGL programmers looking to use the modern features of GLSL 4 to create real-time, three-dimensional graphics. Familiarity with OpenGL programming, along with the typical 3D coordinate systems, projections, and transformations is assumed. It can also be useful for experienced GLSL programmers who are looking to implement the techniques that are presented here.

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